Freelance 3D artist specializing in 3D modeling, animation, 3D scanning, retopology, VR application development and motion capture. Clients include museums, universities, VFX studios, ship-building industry.
Actively searching for a career focusing on Virtual production, 3D character and assets modeling, VR development and 3D scanning.
Work as a Graduate Assistant Researcher at the Institute of Creative Arts and Technologies at Virginia Tech to advance research in fields such as Volumetric Capture, Motion Capture, Virtual and Augmented Reality.
Worked as a 3D modeler for the College of Engineer at Virginia Tech. Created a highly anatomically accurate model of a nose leaf bat and simulate its flight.
A Virtual Reality Project to recreate a real world environment into a virtual environment that is light enough to run on the Unity Game engine. I was responsible for creating photorealistic 3D models with UV and textures from scanned models.
Worked as an exhibit and collection designer for the Virginia Air & Space Center. I was responsible for creating various graphics and promotional materials for the Center as well as managing the floor plan for the continuously changing collection of aircrafts the Center possesses.
Worked as a 3D modeler on the Mirror Worlds project for the Institute of Creative Art and Technologies at Virginia Tech. A project to accurately replicate the Moss Art Center at Virginia Tech in 3D space. I was responsible for creating various photorealistic assets and rooms completed with texture and normal maps.