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Facebook VR Rooms

3D scanned and retoped everyday objects and create game ready 3D assets to then be put into a VR app using the VIVE VR Headset. Every object was made to be put in the Unity game engine.
Final Image rendered by Daniel Monzel
http://danielmonzel.wixsite.com/home?fbclid=IwAR2sZCtvSZ7fWTqp_iSOq408Huux53Zh9HXmgn-IHpeg6n1xeiKurw3mr7Q

Final Room Render done by Daniel Monzel. Props from other artists that were on the project as well.

Final Room Render done by Daniel Monzel. Props from other artists that were on the project as well.

FARO 3D scan of the full room.

FARO 3D scan of the full room.

Side by side comparison of scanned and retoped object.

Side by side comparison of scanned and retoped object.