My Graduate Thesis for my MFA from the Creative Technologies department at Virginia Tech.
The goal of this project was to create a VR natural history museum that brings the user into the habitat of a particular animal and educate the users through a mix of visual and audio and interactivity.
I modeled, textured, rigged and animated the various fish species in the scene with the help of a fish school system bought from the UE4 marketplace for the smaller fish.
I modeled, textured and light the several different environments using Maya, Substance Painter and assemble them in Unreal Engine 4.
Level 1 video capture
Level 2 video